

This is the proper way to use a Djinn's power, rather than just exploding the power outwards. Using this same principle to surround the body allows one to fully Djinn Equip. The user first surrounds the Metal Vessel with Magoi and compresses around it to form the Djinn's Weapon.
#Djinn equip full#
This is for Dungeon Capturers who are not yet able to perform full Djinn Equip, or just want to use the Weapon Version. Though for a magician to be accepted by a Djinn is very rare and highly unlikely. Magician's cannot use their magic while Djinn Equipped and their Borg will not function as it would interfere with the Djinn's magic. Amon's ability to melt what it cuts or Paimon's ability to generate a gust of wind that can blow away projectiles. But no matter what, they must originate from or surround the weapon itself and possess the same tier of potency as the weapon. The scale of these effects must never exceed 5m in size and supplementary in nature. As such, the weapon of these forms deal ability damage by default and once per post they can make use of a passive effect granting them a power related to the Djinn's theme. The act of Djinn/Weapon Equiping is a sustained ability. But they could not use said abilities if theirdjinn weapon was a polearm or a club. A strength spec user could use abilities registered to a sword if the djinn equip has a sword type weapon. While using Djinn or Weapon Equip, you lose access to all your other abilities unless they apply to the weapon type the equip offers. A fire Djinn Equip can't look like an icy or watery armor.Ī Djinn's abilities all follow the Intelligence Ability Guidelines. You get to choose the appearance of your Djinn and Weapon Equips however they have to relate to the given Djinn. All of your abilities must revolve around this theme. For instance Amon's is fire, and Baal's is lightning. Al thamen can use anykind of magic with enough magoi, if they can do that then so can Aladdin.ģ) Aladdin's Borg al-samm was stated to be powerful enough to not break from Arba, Sinbad and even Solomon.There are several things to know about Djinn and how you use them.Įvery Djinn has a single magic "theme" or "element". Shouldn't Aladdin be "At least high 6-C" pre-timeskip, since he stalemated Judar after he absorbed the medium's rukh? Also since Aladdin after the timeskip was stated to be more powerful than human Solomon he should be "At least high 6-C, likely far higher", what do you guys think?ġ) Aladdin destroyed David's true form (Which is probably some kinda dark rukh) so soul destruction for Aladdin?Ģ) Aladdin was stated to have mastered both the old world and new world's magic and he is also more powerful than human Solomon, so he should logically have all the abilities of Solomo, actually I think he should be able to use all types of magic (excluding sacred palace magic) this includes the magic of all the metal vessal users, random magicians of both ama torran and the new world etc. All Household vessels are At Least 7-C, Possibly 7-B, scaling to the king's vessel they serve.

Likely is reserved to those who have directly fought sinbad or another magi. Possibly is reserved to those without scaling to Sinbad or the magi. Kouha Ren: At Least 7-B, Possibly High 6-C (Should be comparable to the rest of his family.) Hakuei Ren: At Least 7-B, Possibly High 6-C (comparable to Aladdin and the rest of her family.) Kougyoku Ren: At Least 7-B, Likely High 6-C (Fought a casual sinbad) Hakuryuu Ren: At Least 7-B, Likely High 6-C (Fought and defeated Alibaba.) Kouen Ren: High 6-C (It has been stated that Kouen was reaching Sinbad's level in strength.Īlibaba At Least 7-B, Likely High 6-C (Should be comparable to a casual sinbad.) Judar: High 6-C (Fought sinbad multiple times as well as an avatar of SinbadĪrba: High 6-C (Judar stated we would need help fighting Arba and should be comparable to Sinbad.) Aladdin: High 6-C (Stalemated Judar, who is comparable to Sinbad)
